How to get
Spellslinger can be obtained through The Grand Tournament "From east to west, heroes are sent, seeking glory in the greatest of events... there are knights on noble steeds; those who will bring them to their knees; there are monsters to test their mettle card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the , through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust , or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It reward. Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Spellslinger can also be obtained through the Highest Rank Bonus chest The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. at the end of each Ranked The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. season The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. .
Card | Crafting cost | Disenchanting |
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Spellslinger | 40 | 5 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Spellslinger | 400 | 50 |
Info
Battlecry: Add a random spell to each player`s hand.
Does he sling spells, or do his spells linger about. Who can say?
See this card on Hearthpwn
Spellslinger is a common Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion card, from the Grand Tournament "From east to west, heroes are sent, seeking glory in the greatest of events... there are knights on noble steeds; those who will bring them to their knees; there are monsters to test their mettle set.
Videos
Strategy
Has relatively good stats for a 3 drop "Drop" is a colloquial term used to describe a minion of a specific mana cost. For instance, a "3-drop" is a minion which costs 3 mana, such as a Silverback Patriarch. The term may be , and with care you should be able to use the spell it generates for you that same turn, before the opponent can use theirs. If played on curve ( turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each 3) be that as it may, your opponent will have the chance to play theirs first.
Notes
- The random Yogg-Saron, arguably the most random card ever released Random effects are effects which include some degree of randomness or RNG (random number generation). Random effects introduce an element of chance into Hearthstone. They can be spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the added to each player`s hand are determined separately.
- Like all such cards, Spellslinger can only add collectible Collectible cards are cards which are available for players to collect and use in their decks. The majority of all playable cards are collectible cards. Players can view their collectible card collection through the collection spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the to your hand. He cannot generate uncollectible Uncollectible cards are cards which although available in-game cannot be collected by players. While these cards are often playable and obtainable by players in the course of a match, they cannot be added to players spells like Spare Parts "What’s better than a Chillwind Yeti? A Chillwind Yeti wielding Whirling Blades!" 1] Spare Parts are uncollectible spell cards generated by certain cards in the Goblins vs Gnomes set. There are 7 different Spare Parts. , or boss cards Boss cards are cards unique to boss encounters. They may be made available to the player, or limited to the boss itself, but are not available outside of their respective encounters. Most boss cards belong like Tail Swipe Tail Swipe Set: Blackrock Mountain Type: Spell Cost: 4 Abilities: Deal damage Deal 4 damage.See this card on Hearthpwn data page] Tail Swipe is an uncollectible spell card generated x 2 by Nefarian s Battlecry when .
- As of The Grand Tournament "From east to west, heroes are sent, seeking glory in the greatest of events... there are knights on noble steeds; those who will bring them to their knees; there are monsters to test their mettle , there are 214 collectible spells in the game, giving each spell less than a 0.5% chance of being generated. The average mana cost of a spell is 2.8.
Potential spells
The following table lists all collectible Collectible cards are cards which are available for players to collect and use in their decks. The majority of all playable cards are collectible cards. Players can view their collectible card collection through the collection spells available in Standard format Standard format, or Standard, is one of Hearthstone s two game formats, the other being Wild format. Standard format is intended to featureSpecial attraction a fresher and more focused Hearthstone experience, with a limited pool of cards , representing the range of cards Spellslinger may generate. For Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of listings, see here.
Name / Desc | Rarity | Class | Cost | Description |
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Claw Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn | Free | Druid | 1 | Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go. |
Healing Touch Healing Touch Set: Basic Type: Spell Class: Druid Cost: 3 Abilities: Restore Health Restore #8 Health.8 Health, no waiting.See this card on Hearthpwn data page] Healing Touch is a druid spell card, from the Basic | Free | Druid | 3 | Restore #8 Health.8 Health, no waiting. |
Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] | Free | Druid | 0 | Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them. |
Mark of the Wild Mark of the Wild Set: Basic Type: Spell Class: Druid Cost: 2 Abilities: Taunt Tags: Taunt-granting Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)Not to be confused with Jim of the Wild.See this card | Free | Druid | 2 | Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)Not to be confused with Jim of the Wild. |
Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] | Free | Druid | 2 | Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99! |
Feral Rage Feral Rage Set: Whispers of the Old Gods Type: Spell Class: Druid Rarity: Common Cost: 3 Abilities: Choose One, Gain Armor Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.Let s | Common | Druid | 3 | Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.Let`s be honest. One option is a lot ragier than the other. |
Jade Blossom Jade Blossom Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Common Cost: 3 Abilities: Summon Tags: Mana-related Summon a Jade Golem. Gain an empty Mana Crystal.Meditating under a jade blossom is said to | Common | Druid | 3 | Summon a Jade Golem. Gain an empty Mana Crystal.Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy. |
Mark of Nature Mark of Nature Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 3 Abilities: Choose One, Taunt Tags: Taunt-granting Choose One - Give a minion +4 Attack; or +4 Health and Taunt.Druids call it the | Common | Druid | 3 | Choose One - Give a minion +4 Attack; or +4 Health and Taunt.Druids call it the "Mark of Nature." Everyone else calls it "needing a bath." |
Mark of Y`Shaarj Mark of Y Shaarj Set: Whispers of the Old Gods Type: Spell Class: Druid Rarity: Common Cost: 2 Tags: Beast-related Give a minion +2/+2. If it s a Beast, draw a card.Y shaarj had three sons: Mark, Theodore, | Common | Druid | 2 | Give a minion +2/+2. If it`s a Beast, draw a card.Y`shaarj had three sons: Mark, Theodore, and Chris. |
Mark of the Lotus Mark of the Lotus Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Common Cost: 1 Tags: Area of effect Give your minions +1/+1.The mark of the Lotus is a little flower drawn in | Common | Druid | 1 | Give your minions +1/+1.The mark of the Lotus is a little flower drawn in permanent marker on the ankle. |
Moonfire | Common | Druid | 0 | Deal 1 damage."Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3 |
Naturalize | Common | Druid | 1 | Destroy a minion. Your opponent draws 2 cards.Another one bites the dust. |
Power of the Wild | Common | Druid | 2 | Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.Never look a panther in the eye. Or is it `Always look a panther in the eye`? Well, it`s one of those. |
Savage Roar | Common | Druid | 3 | Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It`s probably not that, though. |
Soul of the Forest | Common | Druid | 4 | Give your minions "Deathrattle: Summon a 2/2 Treant.""Reforestation" is suddenly a terrifying word. |
Starfire | Common | Druid | 6 | Deal 5 damage. Draw a card.Balance is important to druids. This card is perfectly balanced. |
Swipe | Common | Druid | 4 | Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends his arms, he`s about to Swipe! ... or hug. |
Wrath | Common | Druid | 2 | Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.The talk around the Ratchet Inn is that this card is too good and should be a Legendary. |
Bite | Rare | Druid | 4 | Give your hero +4 Attack this turn and 4 Armor.Chew your food! |
Earthen Scales | Rare | Druid | 1 | Give a friendly minion +1/+1, then gain Armor equal to its Attack.You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic. |
Evolving Spores | Rare | Druid | 4 | Adapt your minions.The most powerful mushrooms are commonly found in boxes marked with "?". |
Jade Idol | Rare | Druid | 1 | Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.Shuffle or no guts. |
Moonglade Portal | Rare | Druid | 6 | Restore 6 Health. Summon a random 6-Cost minion.Ain`t no party like a Moonglade party ‘cause a Moonglade party got bears. |
Nourish | Rare | Druid | 5 | Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the power of nature, the songbird`s chirp, a chocolate cake. |
Savagery | Rare | Druid | 1 | Deal damage equal to your hero`s Attack to a minion.It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea. |
Starfall | Rare | Druid | 5 | Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.Is the sky falling? Yes. Yes it is. |
Force of Nature | Epic | Druid | 5 | Summon three 2/2 Treants."I think I`ll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome |
Living Mana | Epic | Druid | 5 | Transform your Mana Crystals into 2/2 minions. Recover the mana when they die.If you truly love your mana, set it free. |
Lunar Visions | Epic | Druid | 5 | Draw 2 cards. Minions drawn costs (2) less.The true mystery of lunar visions is how there is nothing to watch when there are so many channels. |
Pilfered Power | Epic | Druid | 3 | Gain an empty Mana Crystal for each friendly minion.The Hozen don`t get paid much, but at least they get to keep any excess mana. |
Wisps of the Old Gods | Epic | Druid | 7 | Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2.They`re just normal wisps, actually. The "Of the Old Gods" bit is just marketing. |
Jungle Giants | Legendary | Druid | 1 | Quest: Summon 5 minions with 5 or more attack. Reward: Barnabus.Forming the Golakka Crater was the end of Barnabus` disastrous career as a dancer. |
Arcane Shot | Free | Hunter | 1 | Deal 2 damage.Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession. |
Multi-Shot | Free | Hunter | 4 | Deal 3 damage to two random enemy minions.You see, it`s all about throughput. |
Tracking | Free | Hunter | 1 | Look at the top three cards of your deck. Draw one and discard the others.For the person who just cannot decide what card to put in their deck! |
Animal Companion | Common | Hunter | 3 | Summon a random Beast Companion.You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he`s worth. |
Deadly Shot | Common | Hunter | 3 | Destroy a random enemy minion.Accuracy is not a highly valued trait among the mok`nathal. Deadliness is near the top, though. |
Explosive Trap | Common | Hunter | 2 | Secret: When your hero is attacked, deal 2 damage to all enemies.It traps your food AND cooks it for you! |
Freezing Trap | Common | Hunter | 2 | Secret: When an enemy minion attacks, return it to its owner`s hand and it costs (2) more."Dang, that`s cold." - appropriate response to Freezing Trap, or a mean joke. |
Grievous Bite | Common | Hunter | 2 | Deal 2 damage to a minion and 1 damage to adjacent ones.Ooh. I`ll have a bite of this, and of this, and of this... |
Hunter`s Mark | Common | Hunter | 1 | Change a minion`s Health to 1.Never play `Hide and Go Seek` with a Hunter. |
Kill Command | Common | Hunter | 3 | Deal 3 damage. If you have a Beast, deal 5 damage instead."Kill!", he commanded. |
On the Hunt | Common | Hunter | 1 | Deal 1 damage. Summon a 1/1 Mastiff.The mastiff giggles if you don`t hit any ducks. |
Smuggler`s Crate | Common | Hunter | 1 | Give a random Beast in your hand +2/+2.Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo? |
Snipe | Common | Hunter | 2 | Secret: After your opponent plays a minion, deal 4 damage to it.A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm. |
Unleash the Hounds | Common | Hunter | 3 | For each enemy minion, summon a 1/1 Hound with Charge.You must read the name of this card out loud each time you play it. |
Cat Trick | Rare | Hunter | 2 | Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth."I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do." |
Explosive Shot | Rare | Hunter | 5 | Deal 5 damage to a minion and 2 damage to adjacent ones.Pull the pin, count to 5, then shoot. Then duck. |
Flare | Rare | Hunter | 2 | All minions lose Stealth. Destroy all enemy Secrets. Draw a card.Not only does it reveal your enemies, but it`s also great for parties! |
Hidden Cache | Rare | Hunter | 2 | Secret: After your opponent plays a minion, give a random minion in your hand +2/+2.There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache. |
Infest | Rare | Hunter | 3 | Give your minions "Deathrattle: Add a random Beast to your hand."The best part is the look on their face when you jump out of the cake! Err… corpse. |
Misdirection | Rare | Hunter | 2 | Secret: When a character attacks your hero, instead he attacks another random character.Sometimes it`s as simple as putting on a fake mustache and pointing at someone else. |
Bestial Wrath | Epic | Hunter | 1 | Give a friendly Beast +2 Attack and Immune this turn.The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance. |
Call of the Wild | Epic | Hunter | 9 | Summon all 3 Animal Companions."Hello. Misha, Leokk and Huffer aren`t here right now, but if you leave a message we`ll get back to you right away." BEEP. |
Dinomancy | Epic | Hunter | 2 | Your Hero Power becomes `Give a Beast +2/+2`Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH. |
Snake Trap | Epic | Hunter | 2 | Secret: When one of your minions is attacked, summon three 1/1 Snakes.Why did it have to be snakes? |
Stampede | Epic | Hunter | 1 | Each time you play a Beast this turn, add a random Beast to your hand.Many hunters long for the pitter-patter of enormous feet. |
The Marsh Queen | Legendary | Hunter | 1 | Quest: Play seven 1-Cost minions. Reward: Queen Carnassa.Question: What`s scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE |
Arcane Explosion | Free | Mage | 2 | Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion. |
Arcane Intellect | Free | Mage | 3 | Draw 2 cards.Playing this card makes you SMARTER. And let`s face it: we could all stand to be a little smarter. |
Arcane Missiles | Free | Mage | 1 | Deal 3 damage randomly split among all enemies.You`d think you`d be able to control your missiles a little better since you`re a powerful mage and all. |
Fireball | Free | Mage | 4 | Deal 6 damage.This spell is useful for burning things. If you`re looking for spells that toast things, or just warm them a little, you`re in the wrong place. |
Polymorph | Free | Mage | 4 | Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out baa-d. |
Cone of Cold | Common | Mage | 4 | Freeze a minion and the minions next to it, and deal 1 damage to them.Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago. |
Firelands Portal | Common | Mage | 7 | Deal 5 damage. Summon a random 5-Cost minion.Come to beautiful Firelands! Where it`s "Way nicer than the Abyssal Maw!"` |
Flame Geyser | Common | Mage | 2 | Deal 2 damage. Add a 1/2 Elemental to your hand.Oh, a wise geyser eh? |
Flamestrike | Common | Mage | 7 | Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll. |
Freezing Potion | Common | Mage | 0 | Freeze an enemy.This is delicious! Oh no. BRAIN FREEEEEEEZE! |
Frost Nova | Common | Mage | 3 | Freeze all enemy minions.Hey man, that`s cold. Literally and metaphorically. |
Frostbolt | Common | Mage | 2 | Deal 3 damage to a character and Freeze it.It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card. |
Ice Barrier | Common | Mage | 3 | Secret: When your hero is attacked, gain 8 Armor.This is Rank 1. Rank 2 is Chocolate Milk Barrier. |
Mirror Entity | Common | Mage | 3 | Secret: After your opponent plays a minion, summon a copy of it."You go first." - Krush`gor the Behemoth, to his pet boar. |
Mirror Image | Common | Mage | 1 | Summon two 0/2 minions with Taunt.Oh hey it`s Mirror Image!!egamI rorriM s`ti yeh hO |
Shatter | Common | Mage | 2 | Destroy a Frozen minion.What`s cooler than being cool? |
Blizzard | Rare | Mage | 6 | Deal 2 damage to all enemy minions and Freeze them.This spell can be very Entertaining. |
Counterspell | Rare | Mage | 3 | Secret: When your opponent casts a spell, Counter it.What`s the difference between a mage playing with Counterspell and a mage who isn`t? The mage who isn`t is getting Pyroblasted in the face. |
Mana Bind | Rare | Mage | 3 | Secret: When your opponent cast a spell, add a copy to your hand that costs (0).Nice spell. YOINK! |
Molten Reflection | Rare | Mage | 4 | Choose a friendly minion. Summon a copy of it.Dang, I`m looking pretty hot! |
Potion of Polymorph | Rare | Mage | 3 | Secret: After your opponent plays a minion, transform it into a 1/1 Sheep.Tastes like Baaaaananas. |
Vaporize | Rare | Mage | 3 | Secret: When a minion attacks your hero, destroy it.Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth. |
Volcanic Potion | Rare | Mage | 3 | Deal 2 damage to all minions.The secret ingredient in Kazakus`s award-winning chili recipe. |
Cabalist`s Tome | Epic | Mage | 5 | Add 3 random Mage spells to your hand.What`s in there? I bet it`s cookie recipes! |
Forbidden Flame | Epic | Mage | 0 | Spend all your Mana. Deal that much damage to a minion.WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods. |
Greater Arcane Missiles | Epic | Mage | 7 | Shoot three missiles at random enemies that deal 3 damage each.Wow, and I thought Arcane Missiles was great! |
Ice Block | Epic | Mage | 3 | Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, and will suffice! |
Meteor | Epic | Mage | 6 | Deal 15 damage to a minion and 3 damage to adjacent ones.When you absolutely, positively, have to kill all the dinosaurs. |
Primordial Glyph | Epic | Mage | 2 | Discover a spell. Reduce its Cost by (2).It`s the Ancient Tol`vir symbol for "Whoops!" |
Pyroblast | Epic | Mage | 10 | Deal 10 damage.Take the time for an evil laugh after you draw this card. |
Spellbender | Epic | Mage | 3 | Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.While it`s fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they`re a little mean. |
Open the Waygate | Legendary | Mage | 1 | Quest: Cast 6 spells that didn`t start in your deck. Reward: Time Warp.Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right. |
Blessing of Might | Free | Paladin | 1 | Give a minion +3 Attack."As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed. |
Hammer of Wrath | Free | Paladin | 4 | Deal 3 damage. Draw a card.A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc. |
Hand of Protection | Free | Paladin | 1 | Give a minion Divine Shield.This spell has been renamed so many times, even paladins don’t know what it should be called anymore. |
Holy Light | Free | Paladin | 2 | Restore #6 Health.If you are often bathed in Holy Light, you should consider wearing sunscreen. |
A Light in the Darkness | Common | Paladin | 2 | Discover a minion. Give it +1/+1.Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark? |
Adaptation | Common | Paladin | 1 | Adapt a friendly minion.Pray for salvation. If that fails, pray for extra horns or bigger teeth. |
Blessing of Kings | Common | Paladin | 4 | Give a minion +4/+4. (+4 Attack/+4 Health)Given the number of kings who have been assassinated, are you sure you want their blessing? |
Blessing of Wisdom | Common | Paladin | 1 | Choose a minion. Whenever it attacks, draw a card.Apparently with wisdom comes the knowledge that you should probably be attacking every turn. |
Consecration | Common | Paladin | 4 | Deal 2 damage to all enemies.Consecrated ground glows with Holy energy. But it smells a little, too. |
Divine Strength | Common | Paladin | 1 | Give a minion +1/+2.Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength. |
Eye for an Eye | Common | Paladin | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero.Justice sometimes takes the form of a closed fist into a soft cheek. |
Humility | Common | Paladin | 1 | Change a minion`s Attack to 1.This card makes something really damp. Oh wait. That`s "Humidity." |
Lost in the Jungle | Common | Paladin | 1 | Summon two 1/1 Silver Hand Recruits.George and Karl were never heard from again. |
Noble Sacrifice | Common | Paladin | 1 | Secret: When an enemy attacks, summon a 2/1 Defender as the new target.We will always remember you, "Defender!" |
Redemption | Common | Paladin | 1 | Secret: When a friendly minion dies, return it to life with 1 Health.I am not sure how you get demptioned the first time. It’s a mystery! |
Repentance | Common | Paladin | 1 | Secret: After your opponent plays a minion, reduce its Health to 1.Repentance often comes in the moment before obliteration. Curious. |
Silvermoon Portal | Common | Paladin | 4 | Give a minion +2/+2. Summon a random 2-Cost minion.What`s Millhouse Manastorm doing in Silvermoon? |
Smuggler`s Run | Common | Paladin | 1 | All minions in your hand gain +1/+1.One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads. |
Stand Against Darkness | Common | Paladin | 5 | Summon five 1/1 Silver Hand Recruits.Or if you`re too tired, you can just kind of lean against the darkness. |
Blessed Champion | Rare | Paladin | 5 | Double a minion`s Attack.This card causes double the trouble AND double the fun. |
Divine Favor | Rare | Paladin | 3 | Draw cards until you have as many in hand as your opponent.This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed! |
Equality | Rare | Paladin | 2 | Change the Health of ALL minions to 1.We are all special unique snowflakes... with 1 Health. |
Getaway Kodo | Rare | Paladin | 1 | Secret: When a friendly minion dies, return it to your hand.Get to da Kodo! Now! |
Holy Wrath | Rare | Paladin | 5 | Draw a card and deal damage equal to its cost.C`mon Molten Giant!! |
Spikeridged Steed | Rare | Paladin | 6 | Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.What beats cavalry? Dinosaur cavalry. |
Avenging Wrath | Epic | Paladin | 6 | Deal 8 damage randomly split among all enemies.Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham! |
Dinosize | Epic | Paladin | 8 | Set a minion`s Attack and Health to 10.Comes with fries and a drink. |
Forbidden Healing | Epic | Paladin | 0 | Spend all your Mana. Heal for double the mana you spent.No one`s quite sure why it`s forbidden. And yes, that should make you nervous. |
Lay on Hands | Epic | Paladin | 8 | Restore 8 Health. Draw 3 cards.A grammatically awkward life saver. |
Small-Time Recruits | Epic | Paladin |