How to get
Mindgames can be obtained through Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the , through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust , or as an Arena reward. Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Mindgames can also be obtained through the Highest Rank Bonus chest The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. at the end of each Ranked The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. season The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. .
Card | Crafting cost | Disenchanting |
---|---|---|
Mindgames | 400 | 100 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Mindgames | 1600 | 400 |
Strategy
This card is highly dependent on your opponents minion selection and its outcome is very uncertain. Pulling a Loot Hoarder for four mana is waste and in the current metagame most decks run very few large minions. Generally this card is not worth a card slot in a deck, if the deck needs low mana minions add some, if it needs higher mana minions add some of those rather than trust a card that is a huge risk to play. If your opponent is out of minions, Mindgames will summon a 0/1 "Shadow of Nothing".
Synergies
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
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Info
Put a copy of a random minion from your opponent`s deck into the battlefield.
Sometimes it feels like this is all a game.
See this card on Hearthpwn
Mindgames is an epic Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There priest The Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Replacement Hero Powers 5 spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the card, from the Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set.
Videos
Strategy
Mindgames can be used to grant you some strategic knowledge of your opponent. For instance, any minion copied by Mindgames is currently in your opponent`s deck, waiting to be drawn. Outside of arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It , this means that if they have already played one of this minion, or if the minion is a legendary Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There , you can be sure that they do not have one of that minion in their hand, while if they have only a few cards remaining, you can be certain that that minion will be drawn soon. If the Shadow of Nothing Shadow of Nothing Set: Classic Type: Minion Class: Priest Rarity: Epic Cost: 0 Attack: 0 Health: 1 Mindgames whiffed! Your opponent had no minions!See this card on Hearthpwn data page] Shadow of Nothing is an is summoned, this lets you know that they have no more minions to draw, which can be tactically critical. Be that as it may, remember they may still have minions left in their hand.
For 4 mana, this card will most likely copy a minion with a lower cost, unless the opponent`s deck`s mana curve Example of a deck s mana curve display from the Arena screen The term mana curve refers to two related concepts: The amount of mana available to players over the course of a game, starting at has an atypical skew. (Usually decks have positive mana cost skew. See Skewness.)
One of the best possible minions to summon is Ragnaros the Firelord Ragnaros the Firelord Set: Hall of Fame Type: Minion Subtype: Elemental Rarity: Legendary Cost: 8 Attack: 8 Health: 8 Abilities: Deal damage Tags: Random, Triggered effect Can t attack. At the end of your turn, deal since it can immediately deal damage. This can be devastating in the early game because it will be hard for the opponent to remove.
Summoned minions
If you play Mindgames and your opponent has no minions left in their deck, you will summon a Shadow of Nothing Shadow of Nothing Set: Classic Type: Minion Class: Priest Rarity: Epic Cost: 0 Attack: 0 Health: 1 Mindgames whiffed! Your opponent had no minions!See this card on Hearthpwn data page] Shadow of Nothing is an to the field.
Notes
- This spell copies Copy effects produce copies of existing cards. When copying living minions, this includes copying all damage and enchantments. Be that as it may, when copying a minion that has been destroyed, only the basic minion is copied. Copy effects a random minion from your opponent`s undrawn deck, not their total deck, and will not copy cards which have already been drawn.
- Unless it has Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly , the copied minion will be exhausted, and unable to take action that turn. Minions with Charge will be able to attack immediately as normal.
- Any Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are , Combo Combo is an ability where the stated effect occurs if the card is not the first one played during the turn. Cards with this ability are limited to the rogue class. The term "combo" is , Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with , or Overload A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in effects will not be triggered, since the minion is not being played from the hand.
- Any triggered effects The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as in response to a spell being played (such as the effect of Wild Pyromancer Wild Pyromancer Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 3 Health: 2 Abilities: Deal damage Tags: Area of effect, Spell-related, Triggered effect After you cast a spell, deal 1 damage to ALL minions.BOOM ) will be triggered immediately after the minion is summoned.
- Prior to Patch 2.7.0.9166 ( Tavern Brawl The Tavern Brawl interface Tavern Brawl is one of Hearthstone s lighter game modes. A weekly event, a new Tavern Brawl begins each Wednesday (Thursday in Asian regions), ending the following Monday. Outside of these times, patch), the Shadow of Nothing Shadow of Nothing Set: Classic Type: Minion Class: Priest Rarity: Epic Cost: 0 Attack: 0 Health: 1 Mindgames whiffed! Your opponent had no minions!See this card on Hearthpwn data page] Shadow of Nothing is an would destroy itself at the end of the turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each on which it was summoned, unless Silenced For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type. or Transformed Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent . This is no longer the case.