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Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and
Deal 2 damage.
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Fireblast Rank 2 is a replacement Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and , granted by Justicar Trueheart Justicar Trueheart Set: The Grand Tournament Type: Minion Rarity: Legendary Cost: 6 Attack: 6 Health: 3 Abilities: Battlecry, Replace Hero Power Tags: Hero Power-related Battlecry: Replace your starting Hero Power with a better one.It s like `s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are . It replaces the mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 basic Hero Power Fireblast Fireblast Type: Hero Power Class: Mage Cost: 2 Abilities: Deal damage Hero Power Deal 1 damage.See this card on Hearthpwn data page] Fireblast is the mage s basic Hero Power. Contents 1 Notes 2 Strategy 3 , dealing 2 damage, instead of 1.
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Trivia
- This Hero Power`s title refers to the spell rank system, used in World of Warcraft World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) created by Blizzard Entertainment. The game was first released Nov. 2004, and has since seen six expansions: The Burning Crusade (2007), Wrath of prior to Cataclysm. Instead of spells simply growing more powerful as the player increased in level, each spell was available in multiple ranks, with higher ranks offering proportionately greater effects. Players would have to travel to their class trainers to learn each new rank of each spell in order to use it, with a new rank available every few levels. While largely unimportant, the system did allow for strategies such as downranking, the practice of intentionally using a lower rank of a spell, in order to avoid wasting mana, or reduce cast time.